
The Lizardmen already have one of the best rosters in the game, but the workshop has three mods that fill very different gaps — and, unusually, their authors designed them to be compatible. Below is what each one does and how to layer them.
Lizardmen faction selection or the dinosaur expedition menu.
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1. Lost Calm: Jurassic Normal — 37 New Dinosaurs + Expeditions
By Calm&NormalTime (with Rhox). ~1.22 GB.
This is the "more dinosaurs" mod, and it is enormous in scope without being a full overhaul. It adds 37 new dinosaur units to the Lizardmen, split between a map-spanning collection game and narrative rewards.
- 29 units are spread across 7 safari sites; 8 more come from dilemmas and narrative events.
- The collection uses an expedition mechanic that borrows from Cathay's caravan system — you recruit an expedition chief, pick a destination, and resolve dilemmas/battles. Unlike caravans, expedition teams don't physically move and stay hidden from enemies.
- Four expedition goals shape your reward: Field Research (temp research bonus), Egg Collection (low/mid tier), Herd Extraction (balanced mix), Live Capture (high tier).
- 4 Adversaries repeatedly invade the sites; beat each one 3 times to unlock a unique powerful unit.
- Nakai cannot use expeditions (he has no regions) — the author provides a separate Nakai submod so he can recruit the dinos directly from his horde buildings.
- Compatibility: works with Immortal Empires Expanded, Lustria Rises, Warband Upgrade Ultimate (dinos get their own upgrade tab), and Rhox's other caravan mods. An SFO submod exists (by Gabesky). A Chinese translation is available.
An expedition-goal choice or dinosaur unit card.
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2. Eternal Dynasties — Medallion of Chaqua
By greyTiger. ~94.86 MB. Single-player only.
This is the "fresh campaign hook" mod. It gives the Lizardmen two new campaign mechanics:
- The Hunt for the Medallion of Chaqua — 16 fragments scattered across the Warhammer world. The inner fragments sit near your starting region; the outer ones are in far-off lands. Recover them all to restore the medallion's power. Used by Lord Mazdamundi, Gor-Rok, Tehenhauin, Tiktaq'to, Kroq-Gar and Nakai (Oxyotl is excluded — he already has his own teleport mechanic).
- Ancient Spawning Pools — you and the AI fight to control spawn pools that grant Primeval spawns. Socket spawning tablets into a pool for bonuses; generate Astromantic Energy to trigger an Astromantic Disturbance and seize a rival's tablet (or the whole pool).
It is updated through the 9.0 "Lords of the End Times" patch and ships compatibility submods for SFO, Lustria Rises, Jurassic, Engine of the Stars, Radious and more. Note the author has stepped back from active development to write a novel, but still patches for CA content drops.
The Medallion fragments or Ancient Spawning Pools interface.
To be captured by the user from their own game installation. This space does not contain fabricated or AI-generated gameplay.
3. Balanced Lizardmen Buff (合理的蜥蜴人加强)
By wodwd. Lightweight tweak mod.
Where Jurassic adds content and Chaqua adds systems, this one is a pure balance tune-up. As the name says, it buffs the Lizardmen's units, divine blessings (神佑), and buildings using a "matches vanilla strength" philosophy — it is not a power-creep overhaul, just a nudge so the faction keeps pace with newer DLC trends.
Crucially, the author states it is compatible with Lustria Rises, Jurassic, and Medallion of Chaqua — which is exactly why it belongs in this pack.
A user-captured comparison of changed unit attributes.
To be captured by the user from their own game installation. This space does not contain fabricated or AI-generated gameplay.
How to Install / Run Them Together
- Subscribe to Mixu's Unlocker (recommended — Jurassic references it, and it is the safe foundation for faction mods).
- Subscribe to Lost Calm: Jurassic Normal, Eternal Dynasties – Medallion of Chaqua, and Balanced Lizardmen Buff.
- Enable them in your Mod Manager. Load order: framework mods (MIXER) first, then these on top.
- (Optional) Subscribe to the Jurassic Nakai submod and any SFO/translation submods you need.
- Launch. If you also run Araby or the Crustacean Nation, keep Mixu's Unlocker at the top — see our Mixu guide.
Note on the two "Lizardmen buff" videos in the series: the earlier "let the Old Blood regain strength" showcase and the later "Balanced Lizardmen Buff" both point at wodwd's 合理的蜥蜴人加强 — treat them as the same mod across updates.
Who Is This For
- Yes if you want more dinosaur variety and a reason to replay a Lizardmen campaign.
- Yes if you like collection/expedition minigames and light RPG hooks.
- No if you want a hard rebalance or a total conversion — pair these with Lustria Rises instead for that.
Verdict
The three mods address different goals. Review their current requirements and compatibility notes before combining them. For a Lizardmen player this is the lowest-risk, highest-fun combination in the workshop.
Mods & credit:
- Lost Calm: Jurassic Normal by Calm&NormalTime (with Rhox).
- Eternal Dynasties – Medallion of Chaqua by greyTiger.
- 合理的蜥蜴人加强 (Balanced Lizardmen Buff) by wodwd.
Independent write-up; in-game imagery should be captured by you from your own installation.
Part of the WarhammerGuide WH3 Mod series. Related: Cathay mods · Mixu collection.